[SUBMISSION] 202110 - Wake-Up Call
Sent by Tirifto <firstname.lastname@example.org> on Fri, 08 Oct 2021 09:07:47 +0000. Reply. Permanent link.
I would like to apologise for a late submission. I knew I would need
several hours past the limit if the game were to be playable (and
hopefully enjoyable). Considering that LibreJam has never been super
strict and—if I recall correctly—has itself started with a slight delay
this month, I would hope that my game can still qualify.
So what is Wake-Up Call? It’s a simple text adventure where the goal is
to wake up your relative. It’s also very different that I had originally
intended, mostly since I picked a language I wasn’t (and still am not)
very familiar with, but overall, I think it turned out all right.
You may find the complete game along with an informative README in the
attached archive, ‘wake-up-call.tar.gz’. Have fun, because it kind of
looks like that might be all we get this time around. ;_:
Best of wishes
Re: [SUBMISSION] 202110 - Wake-Up Call
Sent by Francesco Ariis <email@example.com> on Sun, 10 Oct 2021 16:30:51 +0000. Reply. Permanent link.
Il 08 ottobre 2021 alle 09:07 Tirifto ha scritto:
> So what is Wake-Up Call? It\u2019s a simple text adventure where the goal is
> to wake up your relative. It\u2019s also very different that I had originally
> intended, mostly since I picked a language I wasn\u2019t (and still am not)
> very familiar with, but overall, I think it turned out all right.
I still have not finished it, but am having great fun:
descriptions are sharp and entertaining while being functional and
without being overly lyric.
I enjoyed the clever used of seldom-seen typographic marks like \u261e and \u205d.
The parser is a bit rough around the edges (I believe contemporary
IF allows for �ne� instead of �go north east�, �look� in place of
�examine room�) but that is expected if you coded it from the ground
up in 7 days (cloc says 1112 lines).
It feels extremely cosy and that is how gamejam games should be: tiny,
interesting, trying to innovate a bit. Thumbs up for me; I advise players
to have pencil and a pad of paper handy to draw the small map.
RE: [SUBMISSION] 202110 - Wake-Up Call
Sent by Jaidyn Levesque <firstname.lastname@example.org> on Fri, 15 Oct 2021 00:37:24 +0000. Reply. Permanent link.
I haven't beaten it either, but I've liked it so far. Played with my
little brother, and ended up laughing aloud at several lines. The
writing was just perfect, 10/10 graphics.
The game's theme is real 'classic IF' vibes. A simple, straight-forward
puzzle set in the main character's home. One of those nice, stand-alone
Missing some general IF QoL things (like ultidonki pointed out), but
you've gotta expect that to happen with such little time (and with a
scary programming language).
Really it ticks all the boxes for an IF game:
* You die a lot
* The puzzles are hard, but enjoyable in retrospect
* The writing is great
Fun times :D
Now, if I'm being honest, even if I had a good time with the game, darn
those sound-effects were awful. I could hardly hear them!