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author | Katherine Peeters <katherine.peeters@leagueh.xyz> | 2021-08-08 17:51:49 -0400 |
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committer | Katherine Peeters <katherine.peeters@leagueh.xyz> | 2021-08-08 17:51:49 -0400 |
commit | 0b671e7e49a889af7f87f11375708a3cfe3a4407 (patch) | |
tree | 425f8788b45549b8814402fea125eaef260e6048 | |
parent | 7dd1c9dc2b78f694d0d1b9529af8c01ae7378482 (diff) | |
download | loh-website-0b671e7e49a889af7f87f11375708a3cfe3a4407.tar.gz |
Updated all librejam pages except the entries
-rw-r--r-- | site/en/index.gmi | 3 | ||||
-rw-r--r-- | site/en/librejam/202012.gmi | 35 | ||||
-rw-r--r-- | site/en/librejam/202012.md | 57 | ||||
-rw-r--r-- | site/en/librejam/202101.gmi (renamed from site/en/librejam/202101.md) | 30 | ||||
-rw-r--r-- | site/en/librejam/202102.gmi | 11 | ||||
-rw-r--r-- | site/en/librejam/202102.md | 13 | ||||
-rw-r--r-- | site/en/librejam/202104.gmi | 27 | ||||
-rw-r--r-- | site/en/librejam/202104.md | 47 | ||||
-rw-r--r-- | site/en/librejam/202106.gmi | 29 | ||||
-rw-r--r-- | site/en/librejam/202106.md | 42 | ||||
-rw-r--r-- | site/en/librejam/index.gmi | 51 | ||||
-rw-r--r-- | site/en/librejam/index.md | 107 |
12 files changed, 165 insertions, 287 deletions
diff --git a/site/en/index.gmi b/site/en/index.gmi index 83007f0..2311c84 100644 --- a/site/en/index.gmi +++ b/site/en/index.gmi @@ -5,12 +5,13 @@ The League of Humanity is a community focused on promoting kindness and supporti => /index.gmi Site root and other languages => /u/index.gmi User pages => https://leagueh.xyz/git/ Git repositories -=> ircs://leagueh.xyz/#loh-en #loh-en on LOHIRC. Connect using an IRC client *with SSL*. +=> ircs://leagueh.xyz/#loh-en #loh-en on LOHIRC. Connect using an IRC client *with SSL* ## Groups Find other people interested in the same sorts of things. => cafe-babe.gmi fd00:cafe:babe::/48 - a virtual network for fun and discovery => games.gmi Libre games - a database of libre games +=> librejam/index.gmi LibreJam - a bimonthly game jam to promote libre games => lsand.gmi LSAND - a free advertising network for libre service developers => minetest.gmi LOH Minetest - a Minetest server and game developed by LOH folks. diff --git a/site/en/librejam/202012.gmi b/site/en/librejam/202012.gmi new file mode 100644 index 0000000..b5a51ed --- /dev/null +++ b/site/en/librejam/202012.gmi @@ -0,0 +1,35 @@ +# LibreJam - 202012 +* Week number: 202012 +* Theme: Engineering in space +* Theme announced at: 2020-12-01 00:00 UTC +* Submissions end at: 2020-12-07 23:59 UTC +* Ratings end at: 2020-12-25 23:59 UTC + +## Overall Winner: StarDrag +The automatic star ship route planning system broke down. You are the leading engineer and need to control the stellar fleet manually now! +=> entries/stardrag.gmi View submission + +## Theme Winner: hardnav +A very difficult space arcade shooter. You have six systems that require energy, but your reactor can only produce four energy bars. Reroute energy to different systems while in combat in order to complete the objective. +=> entries/hardnav.gmi View submission + +## Graphics Winner: Asciinaut *and* Basic Lander +Asciinaut is a simple ASCII dodging game where you control an astronaut that moves down while dodging asteroids. +=> entries/asciinaut.gmi View submission +Basic Lander is a clone of the 1979 arcade game Lunar Lander. It is playable and winnable, however it is minimalist to say the least. +=> entries/basiclander.gmi View submission +=> https://en.wikipedia.org/wiki/Lunar_Lander_(1979_video_game) Lunar Lander (1979) + +## Sound Winner: Gatemender +Gatemender is an arcade-style game inspired by Asteroids. Dodge and destroy space debris while you try to repair warp-space gates to reach ever more dangerous locations! +=> entries/gatemender.gmi View submission + +## Submissions +=> entries/asciinaut.gmi Asciinaut +=> entries/basiclander.gmi Basic Lander +=> entries/breach.gmi BREACH +=> entries/gatemender.gmi Gatemender +=> entries/hardnav.gmi hardnav +=> https://leagueh.xyz/mail/hyperkitty/list/librejam@leagueh.xyz/thread/RQGZRNSIF5CHCPD7EX6V4YEGOCNKMEI5/ Hull Breach (broken link!) +=> entries/stardrag.gmi StarDrag + diff --git a/site/en/librejam/202012.md b/site/en/librejam/202012.md deleted file mode 100644 index 2a3e40f..0000000 --- a/site/en/librejam/202012.md +++ /dev/null @@ -1,57 +0,0 @@ -# LibreJam - 202012 - -- Week number: 202012 -- Theme: Engineering in space -- Theme announced at: 2020-12-01 00:00 UTC -- Submissions end at: 2020-12-07 23:59 UTC -- Ratings end at: 2020-12-25 23:59 UTC - -## Overall Winner: StarDrag - - - -The automatic star ship route planning system broke down. You are the leading -engineer and need to control the stellar fleet manually now! - -[View submission](entries/stardrag.md) - -## Theme Winner: hardnav - -A very difficult space arcade shooter. You have six systems that require energy, -but your reactor can only produce four energy bars. Reroute energy to different -systems while in combat in order to complete the objective. - -[View submission](entries/hardnav.md) - -## Graphics Winner: Asciinaut *and* Basic Lander - -*Asciinaut* is a simple ASCII dodging game where you control an astronaut that -moves down while dodging asteroids. - -[View submission](entries/asciinaut.md) - -*Basic Lander* is a clone of the 1979 arcade game [Lunar Lander](https://en.wikipedia.org/wiki/Lunar_Lander_(1979_video_game\)). -It is playable and winnable, however it is minimalist to say the least. - -[View submission](entries/basiclander.md) - -## Sound Winner: Gatemender - - - -*Gatemender* is an arcade-style game inspired by Asteroids. Dodge and destroy -space debris while you try to repair warp-space gates to reach ever more -dangerous locations! - -[View submission](entries/gatemender.md) - -## Submissions - -- [Asciinaut](entries/asciinaut.md) -- [Basic Lander](entries/basiclander.md) -- [BREACH](/mail/hyperkitty/list/librejam@leagueh.xyz/thread/CE7JFG5DUJKK6R472XD77NNZ54IGK3LZ/) -- [Gatemender](entries/gatemender.md) -- [hardnav](/mail/hyperkitty/list/librejam@leagueh.xyz/thread/IYRGQZKOEGZ5H2JSWNBD4IQMCDV327OE/) -- [Hull Breach](/mail/hyperkitty/list/librejam@leagueh.xyz/thread/RQGZRNSIF5CHCPD7EX6V4YEGOCNKMEI5/) -- [StarDrag](entries/stardrag.md) - diff --git a/site/en/librejam/202101.md b/site/en/librejam/202101.gmi index 3427138..26d85bc 100644 --- a/site/en/librejam/202101.md +++ b/site/en/librejam/202101.gmi @@ -1,36 +1,26 @@ # LibreJam - 202101 - -- Week Number: 202101 -- Theme: Cooperation -- Theme announced at: 2021-01-01 00:00 UTC -- Submissions end at: 2021-01-07 23:59 UTC -- Ratings end at: 2021-01-14 23:59 UTC +* Week Number: 202101 +* Theme: Cooperation +* Theme announced at: 2021-01-01 00:00 UTC +* Submissions end at: 2021-01-07 23:59 UTC +* Ratings end at: 2021-01-14 23:59 UTC ## Overall Winner: Monkune - Monkune is a puzzle-ish game made for Librejam 2021-01. - -[View submission](entries/monkune.md) +=> entries/monkune.gmi View submission ## Theme Winner: Monkune - Monkune is a puzzle-ish game made for Librejam 2021-01. - -[View submission](entries/monkune.md) +=> entries/monkune.gmi View submission ## Graphics Winner: Monkune - Monkune is a puzzle-ish game made for Librejam 2021-01. - -[View submission](entries/monkune.md) +=> entries/monkune.gmi View submission ## Sound Winner: Monkune - Monkune is a puzzle-ish game made for Librejam 2021-01. - -[View submission](entries/monkune.md) +=> entries/monkune.gmi View submission ## Submissions - -- [Monkune](entries/monkune.md) +=> entries/monkune.gmi Monkune diff --git a/site/en/librejam/202102.gmi b/site/en/librejam/202102.gmi new file mode 100644 index 0000000..6afa6d4 --- /dev/null +++ b/site/en/librejam/202102.gmi @@ -0,0 +1,11 @@ +# LibreJam - 202102 +* Week Number: 202102 +* Theme: Subnautical +* Theme announced at: 2021-02-01 00:00 UTC +* Submissions end at: 2021-02-07 23:59 UTC +* Ratings end at: 2021-02-14 23:59 UTC + +## Submissions +=> entries/pigafetta.gmi Pigafetta +=> entries/horseseahorse.gmi HorseSeaHorse + diff --git a/site/en/librejam/202102.md b/site/en/librejam/202102.md deleted file mode 100644 index 6de91c3..0000000 --- a/site/en/librejam/202102.md +++ /dev/null @@ -1,13 +0,0 @@ -# LibreJam - 202102 - -- Week Number: 202102 -- Theme: Subnautical -- Theme announced at: 2021-02-01 00:00 UTC -- Submissions end at: 2021-02-07 23:59 UTC -- Ratings end at: 2021-02-14 23:59 UTC - -## Submissions - -- [pigafetta](entries/pigafetta.md) -- [HorseSeaHorse](entries/horseseahorse.md) - diff --git a/site/en/librejam/202104.gmi b/site/en/librejam/202104.gmi new file mode 100644 index 0000000..a07dd5f --- /dev/null +++ b/site/en/librejam/202104.gmi @@ -0,0 +1,27 @@ +# LibreJam - 202104 +* Week Number: 202104 +* Theme: Snowed in +* Theme announced at: 2021-04-01 00:00 UTC +* Submissions end at: 2021-04-07 23:59 UTC +* Ratings end at: 2021-04-14 23:59 UTC + +## Overall Winner: Hedged +A 3D horror game inspired by the famous snowy hedge maze from The Shining (and also its homage in the game Blood). +=> entries/hedged.gmi View submission + +## Theme Winner: PPP +A simple... RPG? game. It's cool man, I swear. +=> entries/ppp.gmi View submission + +## Graphics Winner: PPP +A simple... RPG? game. It's cool man, I swear. +=> entries/ppp.gmi View submission + +## Sound Winner: Hedged +A 3D horror game inspired by the famous snowy hedge maze from The Shining (and also its homage in the game Blood). +=> entries/hedged.gmi View submission + +## Submissions +=> entries/ppp.gmi PPP +=> entries/hedged.gmi Hedged + diff --git a/site/en/librejam/202104.md b/site/en/librejam/202104.md deleted file mode 100644 index 8bf8a4f..0000000 --- a/site/en/librejam/202104.md +++ /dev/null @@ -1,47 +0,0 @@ -# LibreJam - 202104 - -- Week Number: 202104 -- Theme: Snowed in -- Theme announced at: 2021-04-01 00:00 UTC -- Submissions end at: 2021-04-07 23:59 UTC -- Ratings end at: 2021-04-14 23:59 UTC - -## Overall Winner: Hedged - - - -A 3D horror game inspired by the famous snowy hedge maze from The Shining (and -also its homage in the game Blood). - -[View submission](entries/hedged.md) - -## Theme Winner: PPP - - - -A simple... RPG? game. It's cool man, I swear. - -[View submission](entries/ppp.md) - -## Graphics Winner: PPP - - - -A simple... RPG? game. It's cool man, I swear. - -[View submission](entries/ppp.md) - -## Sound Winner: Hedged - - - -A 3D horror game inspired by the famous snowy hedge maze from The Shining (and -also its homage in the game Blood). - -[View submission](entries/hedged.md) - -## Submissions - -- [PPP](entries/ppp.md) -- [Hedged](entries/hedged.md) - diff --git a/site/en/librejam/202106.gmi b/site/en/librejam/202106.gmi new file mode 100644 index 0000000..5631d15 --- /dev/null +++ b/site/en/librejam/202106.gmi @@ -0,0 +1,29 @@ +# LibreJam - 202106 +* Week Number: 202106 +* Theme: Time +* Theme announced at: 2021-06-01 00:00 UTC +* Submissions end at: 2021-06-07 23:59 UTC +* Ratings end at: 2021-06-14 23:59 UTC + +## Overall Winner: Backspace +A game about reversing time. +=> entries/backspace.gmi View submission + +## Theme Winner: FroggorF +Bring all frogs to the other side of the road by manipulating the time for their surroundings. +=> entries/froggorf.gmi View submission + +## Graphics Winner: FroggorF +Bring all frogs to the other side of the road by manipulating the time for their surroundings. +=> entries/froggorf.gmi View submission + +## Sound Winner: Time, What is Time? +You play as a clock and your goal is to tick in the right time. Will you succeed in grasping this esoteric way of life? +=> entries/time-what-is-time.gmi View submission + +## Submissions +=> entries/backspace.gmi Backspace +=> entries/froggorf.gmi FroggorF +=> entries/splicce.gmi Splicce +=> entries/time-what-is-time.gmi Time, What is Time? + diff --git a/site/en/librejam/202106.md b/site/en/librejam/202106.md deleted file mode 100644 index f88e1c1..0000000 --- a/site/en/librejam/202106.md +++ /dev/null @@ -1,42 +0,0 @@ -# LibreJam - 202106 - -- Week Number: 202106 -- Theme: Time -- Theme announced at: 2021-06-01 00:00 UTC -- Submissions end at: 2021-06-07 23:59 UTC -- Ratings end at: 2021-06-14 23:59 UTC - -## Overall Winner: Backspace - -A game about reversing time. - -[View submission](entries/backspace.md) - -## Theme Winner: FroggorF - -Bring all frogs to the other side of the road by manipulating the time for their -surroundings. - -[View submission](entries/froggorf.md) - -## Graphics Winner: FroggorF - -Bring all frogs to the other side of the road by manipulating the time for their -surroundings. - -[View submission](entries/froggorf.md) - -## Sound Winner: Time, What is Time? - -You play as a clock and your goal is to tick in the right time. Will you succeed -in grasping this esoteric way of life? - -[View submission](entries/time-what-is-time.md) - -## Submissions - -- [Backspace](entries/backspace.md) -- [FroggorF](entries/froggorf.md) -- [Splicce](entries/splicce.md) -- [Time, What is Time?](entries/time-what-is-time.md) - diff --git a/site/en/librejam/index.gmi b/site/en/librejam/index.gmi new file mode 100644 index 0000000..9af6620 --- /dev/null +++ b/site/en/librejam/index.gmi @@ -0,0 +1,51 @@ +# LibreJam +Hello, and welcome to the home of the bimonthly game jam for libre games, LibreJam! +At the beginning of every other month, the jam begins, with a unique theme being released to add extra challenge. Participants have one week to develop and publish their game, working solo or in teams. Once time is up, all games are published to the site for others to view, and ratings are opened for seven days, before a winner is announced. + +## Current Jam +* Status: Go! +* Week number: 202108 +* Theme: Swarm +* Theme announced at: 2021-08-01 00:00 UTC +* Submissions end at: 2021-08-07 23:59 UTC +* Ratings end at: 2021-08-14 23:59 UTC + +## Rules +* All code and assets must be provided under an FSD-approved[1] license. Any software required to run the game must also be available under an FSD-approved license. +* Content must be appropriate and safe for work (no hate speech, no harrassment). +* Games must fit the theme in some way. +* Important mechanics must be developed within the duration of the game jam. For example, you are not allowed to submit a "match 3" game without adding any unique mechanics to it. You *are*, however, allowed to reuse code and assets, so long as you are adding new value to them through your new mechanics. +=> https://www.gnu.org/licenses/license-list.html [1] FSD approved license list + +## Submissions +Once your game is finished, submit it by posting it in the mailing list[2]. The subject line should be in the format "[SUBMISSION] WEEK - Game name here". Obviously, you should replace "WEEK" with the week number (top of this page). +You can either attach your game's source code (in "tar". or "zip" format) to the email *or* upload it to an external source (please do this if your game is larger than 1 MiBs!). If you choose the latter, you must provide a SHA256 checksum, so we can verify the file has not changed. On UNIX systems, you can find the SHA256 checksum of a file easily using the "sha256sum" command. +Note that the mailing list is not private; your messages will be displayed publicly, and others will be able to reply to it with their own comments and feedback. +=> https://leagueh.xyz/m/librejam/ [2] LibreJam mailing list + +## Ratings +Anyone can submit ratings for games, not just jam participants. To submit a rating, reply to the submission post for the game in question on the mailing list for the following categories: +* Overall (1-10) +* Theme (1-10) +* Graphics (1-10) +* Sound (1-10) +Ratings are accepted until the end time given at the top of the page, after which ratings for all games are tallied and winners are announced. + +## Socialising +Come and chat with us in the #librejam IRC channel[3] on LOHIRC. Here you can brainstorm, team up and chat about development! If you have a question about the jam, write to the mailing list, or chat in the IRC channel. +=> ircs://leagueh.xyz/#librejam [3] #librejam on LOHIRC. Connect using an IRC client *with SSL* + +## Guidelines +In addition to the above rules, there are some guidelines that you might want to keep in mind while developing your game. These are not mandatory, but they're generally good advice for helping you create an end product which is fun for everyone: +* If you are submitting your game in a language other than English, please consider providing an English translation as well. +* Write a build script which makes compiling your game from source easy. Many people are using devices with different software or libraries. As a result, it is often necessary for them to compile your game from source in order to play it. Creating an easy to use build script not only helps expand your audience, but it is also good software development practice in general, and reflects well on your competency as a programmer. +* Allow players to rebind the controls. Not everyone uses a standard "QWERTY" keyboard layout. Permanently setting your game controls to common combinations like "WASD" can make life very difficult for such players. +* Describe your game in your submission post. This will improve your chances of receiving feedback. + +## Jam index +=> 202106.gmi 202106 - Time +=> 202104.gmi 202104 - Snowed in +=> 202102.gmi 202102 - Subnautical +=> 202101.gmi 202101 - Cooperation +=> 202012.gmi 202012 - Engineering in space + diff --git a/site/en/librejam/index.md b/site/en/librejam/index.md deleted file mode 100644 index 7569eb8..0000000 --- a/site/en/librejam/index.md +++ /dev/null @@ -1,107 +0,0 @@ -# LibreJam - -Hello, and welcome to the home of the bimonthly game jam for libre games, -**LibreJam**! - -At the beginning of every other month, the jam begins, with a unique theme being -released to add extra challenge. Participants have one week to develop and -publish their game, working solo or in teams. Once time is up, all games are -published to the site for others to view, and ratings are opened for seven days, -before a winner is announced. - -## Current Jam - -- Status: Go! -- Week number: 202108 -- Theme: Swarm -- Theme announced at: 2021-08-01 00:00 UTC -- Submissions end at: 2021-08-07 23:59 UTC -- Ratings end at: 2021-08-14 23:59 UTC - -## Rules - -0. All code and assets must be provided under an - [FSD-approved](https://www.gnu.org/licenses/license-list.html) license (see - also: - [The Free Software Definition](https://www.gnu.org/philosophy/free-sw.html)). - Any software required to run the game must also be available under an - OSI-approved license. -1. Content must be appropriate and safe for work (no hate speech, no - harrassment). -2. Games must fit the theme in some way. -3. Important mechanics must be developed within the duration of the game jam. - For example, you are not allowed to submit a "match 3" game without adding - any unique mechanics to it. You *are*, however, allowed to reuse code and - assets, so long as you are adding new value to them through your new - mechanics. - -## Submissions - -Once your game is finished, submit it by posting it in the -[mailing list](/m/librejam/). The subject line should be in the format -"[SUBMISSION] WEEK - Game name here". Obviously, you should replace "WEEK" with -the week number (top of this page). - -You can either attach your game's source code (in `.tar`. or `.zip` format) to -the email *or* upload it to an external source (please do this if your game is -larger than 4 MiBs!). If you choose the latter, please provide a SHA256 -checksum, so we can verify the file has not changed. On UNIX systems, you can -find the SHA256 checksum of a file easily using the `sha256sum` command. - -Note that the mailing list is not private; your message will be displayed -publicly in the [archive](/m/librejam/), and others will be able to reply to it -with their own comments and feedback. - -## Ratings - -Anyone can submit ratings for games, not just jam participants. To submit a -rating, reply to the submission post for the game in question on the -[mailing list](/m/librejam/) for the following categories: - -- Overall (1-10) -- Theme (1-10) -- Graphics (1-10) -- Sound (1-10) - -Ratings are accepted until the end time given at the top of the page, after -which ratings for all games are tallied and winners are announced. - -## Socialising - -Come and chat with us in the IRC channel -[\#librejam](ircs://leagueh.xyz/#librejam) on LOHIRC. Here you can brainstorm, -team up and chat about development! - -If you have a question about the jam, write to the [mailing list](/m/librejam/), -or chat in the IRC channel. - -## Guidelines - -In addition to the above rules, there are some guidelines that you might want to -keep in mind while developing your game. These are not mandatory, but they're -generally good advice for helping you create an end product which is fun for -everyone: - -- If you are submitting your game in a language other than English, please - consider providing an English translation as well. -- Write a build script which makes compiling your game from source easy. - - Many people are using devices with different software or libraries. As a - result, it is often necessary for them to compile your game from source in - order to play it. - - Creating an easy to use build script not only helps expand your audience, - but it is also good software development practice in general, and reflects - well on your competency as a programmer. -- Allow players to rebind the controls. Not everyone uses a standard "QWERTY" - keyboard layout. Permanently setting your game controls to common combinations - like "WASD" can make life very difficult for such players. -- Describe your game in your submission post. This will improve your chances of - receiving feedback. - -## Jam index - -- [202106 - Time](202106.md) -- [202104 - Snowed in](202104.md) -- [202102 - Subnautical](202102.md) -- [202101 - Cooperation](202101.md) -- [202012 - Engineering in space](202012.md) - |